Hello. Thanks for the lesson. But could you help with a certain problem? I want to draw 3d model in 2d style. Using your material pattern covered with ragged outline on the edges, and has circuits inside. images.gameru.net/image/direct… Can I customize the material so that it covers the model as shown in the screenshot? images.gameru.net/image/direct… In a sense, clear sharp contours on the faces of the object.
There is a way to do it, but it's a little complicated. Basically, if you want your texture to come through, but still want it to look like toon shading, then you need to plug the texture into each one of the slots in your ramp for the color. In order to still get that banded shading look, though, you will need to go into each file node and turn down the gain for each of the ramp sections that you want to be darker.
It can be done! It's kind of a pain, though. You have to connect your textures/images to each of the slots in your color ramp. You just need to make each texture/image darker and darker (just like each of the ramp colors is darker than the last, giving you that banded toon shading look).
Well "toon" shading is really just shading without gradients. Instead of a soft falloff from where the light strikes it to the darker area in shadow it is just a couple solid colors. You could replace either of those solid colors on the color ramp by plugging textures into those color slots (the same way we plugged the color ramp into the outline ramp). So it certainly CAN be done, but whether it gives you what you want is hard to say.
Wow, this is very precise and helpful! But my outline takes over the entire sphere. I've tried fiddling with everything I can think of, including all the ramps, but it's either all black or gradient shaded...
I don't know much about Max - but I don't think it is quite the same in the sense that Maya is "node driven." However, I am sure the same thing could still be very much accomplished. I would love to know if you try.