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March 9, 2010
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Maya Toon Shading Tutorial by Shikijiyu Maya Toon Shading Tutorial by Shikijiyu
I revised my method for creating a toon shader in Maya, so I decided to make a more visual tutorial as well.

If you try it out please let me know how it worked for you.
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:iconspereiro:
SPereiro Featured By Owner Nov 13, 2014
Hello. Thanks for the lesson.
But could you help with a certain problem? I want to draw 3d model in 2d style.
Using your material pattern covered with ragged outline on the edges, and has circuits inside.
images.gameru.net/image/direct…
Can I customize the material so that it covers the model as shown in the screenshot?
images.gameru.net/image/direct…
In a sense, clear sharp contours on the faces of the object.
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:iconbenn1614:
benn1614 Featured By Owner May 31, 2014
im trying to get a look smiler to guilty gear xrd. any advice?

www.youtube.com/watch?v=D2xGw5…
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:iconchompotron:
chompotron Featured By Owner Sep 16, 2013
No matter how many times I try this, it just comes out just the toonBlueOutline color all over. There must be something Im missing.
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:iconshikijiyu:
Shikijiyu Featured By Owner Jan 8, 2014
Try moving around the two colors on the outline ramp.  You might even have to flip them (put the bottom one on top and the top one on the bottom).
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:iconedmundo096:
Edmundo096 Featured By Owner Sep 7, 2013
Gonna try it tomorrow, looks nice! Thanks..
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:iconape248:
ape248 Featured By Owner Aug 24, 2013  Professional Digital Artist
Thank you! Very good Tut!
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:icontyrlova:
Tyrlova Featured By Owner Jun 5, 2013
Toon tab -> Add solid colour / shaded-brightness three tone -> Add Outline -> Done. :p
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:iconshikijiyu:
Shikijiyu Featured By Owner Jan 8, 2014
Sure...  but then you don't learn how to make it on your own.
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:iconiamyorgos:
iamYORGOS Featured By Owner May 30, 2013  Student Filmographer
Can I add this to an existent material?
I already have a texturized material, and well I'd like to give it the celShade look.
Do you know what do I have to exchange for the image file?
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:iconshikijiyu:
Shikijiyu Featured By Owner Jan 8, 2014
There is a way to do it, but it's a little complicated.  Basically, if you want your texture to come through, but still want it to look like toon shading, then you need to plug the texture into each one of the slots in your ramp for the color.  In order to still get that banded shading look, though, you will need to go into each file node and turn down the gain for each of the ramp sections that you want to be darker.
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